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  • BachLynn23

    Racing to 100,000

    December 27, 2013 by BachLynn23

    So for awhile now I was hoping to hit the big 100,000 before Jan 1st, and at first I didn't think I was going to make it when a ton of deleted contribs caught up and were subtracted from my main edit count, but now, with only like 5 days left, I think I can do it.


    Ok granted that's like 3700 edits, in like 5 1/2 days (16:08, December 26, 2013 (UTC)) but I've got no school work to do, so let's aim high >.< I mean I've done like nearly 1,000 a day before so, it's not entirely unrealistic >.<

    Wish me luck >.<




    Finished early >.< 3700 edits in 24 hours >.< (18:40, December 27, 2013 (UTC))

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  • BachLynn23

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  • BachLynn23

    My Trip to Wikia HQ

    December 16, 2013 by BachLynn23

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  • BachLynn23

    Story time with Mother Bach

    September 18, 2013 by BachLynn23

    Bored >.< Started writing this in chat, it goes in order as how users appear on the chat list (well as they appear to me as my name doesn't appear in the list to me >.

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  • BachLynn23
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  • BachLynn23

    Written by J.R. Tomlin [1]


    More about writing believable sword fights

    One of the things that annoys me is when writers assume that the bigger the sword the more effective it is. This simply isn't true and a writer concerned about realistically portraying sword fights should realize this. Swords are for cutting (and less often for thrusting) not for crushing so weight is meaningless. A heavy claymore or bastard sword is more likely to merely tire the user and isn't more necessarily more effective. In sword fighting, agility and maneuverability count.

    Smaller, lighter swords are generally more maneuverable. However, a very light weapon (épée type) are so light that it would be difficult, if not impossible, to parry a heavy weapon with one. It w…

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  • BachLynn23

    "Education is a better safeguard of liberty than a standing army."

    I can not help but notice an underlying pattern over the last few months, a pattern involving the reasons many of the users who have posted leaving blogs have felt the need to leave. Their backs are up against the wall, their grades are failing, their school work is lacking. So much so that they feel their only option is to just outright leave the wiki. Now, if you are the type of person with an addictive personality, and you literally can't do anything else but the wiki, an all or nothing sort of life, maybe leaving is the best option. What saddens me though, is that people feel it needs to be all or nothing. In the past we have always accommodated the need for a person's e…

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  • BachLynn23

    Spam and Chat Etiquette

    September 17, 2013 by BachLynn23


















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  • BachLynn23

    A great man once said, that the only thing to fear, is fear itself. I feel this goes beyond just fear. The only thing we have to hate, is hate itself. There is a wide world out there, outside of this wiki. Where every minute people die, people live, people love, people hate, people starve, people flourish, people fight. They do these things over very real issues. So I ask you this, when there are people out there whose lives are devastated every day by war and hate and natural disasters, how can we, sit here, in such a small piece of the internet, in such a small piece of the world, and bicker of such petty issues, insults typed by faceless people you'll never meet, when out there, in full colour, people die, people lose, people fight just…

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  • BachLynn23

    Many users feel they may have times they could have zero to no edits, so they opt to be classified as "officially less active" yet are still editing more consistently and actively than some users who are actually classified as active. Because we decided awhile ago that entirely officially inactive users shouldn't count in the main cabin counts (so that cabins aren't kept full by users not even editing/roleplaying actively, users who are classified as officially inactive but are still editing doesn't make any sense for their character to be considered not year round. We will now have three levels of classification:

    • Active: Just as it says, active, users who are 95% or more active with zero intent of going inactive any time soon.
    • Semi-Active: …
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  • BachLynn23

    The general purpose and reason for its existence is quite simple, we have rules, rules for character limits, user levels, inactivity. On top of that we have users earning new spots, winning new spots, giving away spots, etc. What is the point in having rules, if there's no way to keep track, what's the point in even having the rules to begin with. So think of the user/character forum as the corner stone of our wiki, the reason we remain organised, the reason we are able to accurately enforce a good chunk of our rules and policies.


    For your viewing and listening enjoyment I made a video http://screencast.com/t/14KdVgzt


    Above you'll notice 4 tabs, unclaimed, claimed and the other two tabs are help tabs for everything from approving the claim t…




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  • BachLynn23































































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  • BachLynn23

    1. Maybe you were hasty in making the character and didn't put as much thought into it as you'd have liked
    2. You just can't get a grasp on how to rp their personality
    3. You just can't get a grasp on how to rp their personality based on their past history or perhaps medical/emotional conditions you gave them
    4. You want new shinier characters
    5. Maybe another user sent someone important to them away or the user left the wiki, such as happened to me with Del leaving, so as I'd barely rp'd Lucas, and she gave him to me as her other character's boyfriend Darius, I chose to send him away
    6. Something happened with that character, be it in character or out of character that has given you bad vibes
    7. WIP

    Now the most common solution is to mark the character as gone or mi…



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  • BachLynn23

    God Modding 101

    September 17, 2013 by BachLynn23

    OK, so in light of recent events, it's clear we need something, somewhere on here, that goes into detail about god modding, this way, if any of you god mods and then claims you have no idea how, why, where, what we are talking about, we can point you to this lovely blog. Now in general god modding is a general term/rule for all role playing games everywhere, not specific to this or any site. Those of us who go way back in participating in role playing games, know this term well, some of you are very new to rpg settings, and need to learn the do's and don't's if you are going to have any fun with others on here, and not get yelled at every time you make a mistake.



    God Modders have been a burden of text based roleplaying games for a long time…


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  • BachLynn23

    Calling All Active Users

    September 17, 2013 by BachLynn23
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  • BachLynn23

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  • BachLynn23

    boo

    December 10, 2012 by BachLynn23

    ....

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